Patch Notes
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※ The times shown below are subject to change.
※ Please note that PC players can anticipate map changes every Wednesday at 2 AM UTC, while Console players can expect the same every Thursday at 7 AM UTC.
※ In Random Map regions, each map will have an equal probability of being selected, with a probability of 25% for larger maps and 12.5% for smaller maps.
※ In Random Map regions, larger maps have a 25% chance of being selected, while smaller maps have a 12.5% probability.
※ Please note that the features and updates described below are subject to change or removal due to issues such as bugs, in-game problems, and community feedback. The images used are intended as visual references only; the actual game may look different as the builds are continually developed and refined before release.
Dragunov is now available in the game.
Dragunov is available in Normal Matches, Ranked, Training Grounds, and Custom Matches.
In the case of Arcade, Dragunov can be used in Team Deathmatch and Intense Battle Royale, but not in Bluebomb Rush mode.
Adjustments:
Dev's comment:
We've been listening to your invaluable feedback regarding the introduction of Dragunov, a weapon that was initially set to debut with a unique probabilistic damage system. Your participation in our recent survey allowed us to grasp your concerns regarding the probabilistic damage system and the fact that it might conflict with traditional skill-based gunplay. Our initial goal with Dragunov was to create a different gameplay experience and to add new excitement and unique elements to the usual game flow. But as we listened to your voices, we realized that this change might disrupt the core gameplay.
So in response to your input, we've made some critical changes. We've removed the probabilistic damage system, giving Dragunov a higher headshot damage compared to other DMRs. However, it still has a slower fire rate and higher recoil than other weapons in its category, giving it a more high-risk, high-reward feel. We also took into account your concerns shared in the survey and created limitations through damage thresholds ensuring that the new weapon doesn't overperform SRs in that area.
We will continue to monitor community feedback and metrics after Dragunov's release. We intend to maintain consistent communication with our players and strive to craft a well-balanced gunplay environment.
Dev's comment:
In March, we made changes to the existing meta, aiming to make the 5.56mm weaponss more appealing choices, and rebalanced the AUG, converting it to a world-spawn weapon. However, despite no separate balancing, its recent usage and win rates have risen rapidly, leading us to believe that performance adjustments are necessary. The fire rate of the AUG will be reduced, decreasing its DPS to a level that falls between the Beryl M762 and M416. Additionally, since a decrease in fire rate tends to lower perceived recoil, we've slightly increased the recoil so that the perceived level is going to stay approximately the same. We anticipate that AUG's usage difficulty will remain similar and it will continue to be a competitive weapon even after this change.
Dev's comment: Tactical Gear will be temporarily removed as we've received considerable feedback regarding them following the 24.1 Update. We're undertaking a thorough review to ensure Tactical Gear aligns better with our gameplay, focusing on acquisition methods and performance. Once we've refined these elements, we plan to reintroduce Tactical Gear to the game.
※ The following updates apply to every mode.
Dev's comment: Following the initial release of Intense Battle Royale, we acknowledged the widespread feedback suggesting the implementation of FPP mode, and subsequently introduced it. However, after a thorough analysis of both internal data and global feedback, we decided to revert to TPP starting this update. We understand how such change might affect our diverse player base and we ask for your understanding as these experimental changes aim to enhance the overall gameplay experience. We remain committed to monitoring your feedback after this update, so that our future adjustments can be more flexible and in tune with your preferences.
Presenting Chroma, a new type of skin that allows you to modify the color and effects of your Progressive Weapon Skins. Elevate the vibrancy of your weapon skin collection with this new addition!
Dev's Comment: While the Progressive Weapon Skin system has been a great way to add variety to PUBG gameplay, our current collection of diverse Progressive Weapon Skins prompted us to consider a transformation that can take effect in the present and moving forward. We're unveiling the new Chroma skin, which can be acquired and applied regardless of the Progressive Weapon Skin's progressive level. With this new feature, we hope to provide even more customization options for your valuable Progressive Weapon Skins. Additionally, starting from Update 25.2, the BATTLESTAT skin will now showcase a fresh look for future cumulative kills + headshots skins.
DirectX 11 Enhanced is an option optimized for CPU performance, enhanced to support multi-threading during rendering.
DirectX 11 Enhanced offers similar stability compared to DirectX 11, but in some cases can lead to increases in FPS.
※ Clipping issue: Graphics that are shown outside the visible part of an image/object.
PUBG: BATTLEGROUNDS TEAM.
25.2 HighlightsLive Maintenance ScheduleMap Service(PC) Test ServerNormal Match: MiramarLive Server - Normal MatchWeek 1: Erangel / Miramar / Vikendi / Sanhok / KarakinWeek 2: Erangel / Taego / Deston / Sanhok / ParamoWeek 3: Erangel / Miramar / Vikendi / Sanhok / KarakinWeek 4: Erangel / Taego / Deston / Sanhok / ParamoWeek 5: Erangel / Miramar / Vikendi / Sanhok / KarakinLive Server - Ranked※ Please note that the features and updates described below are subject to change or removal due to issues such as bugs, in-game problems, and community feedback. The images used are intended as visual references only; the actual game may look different as the builds are continually developed and refined before release.GunplayDragunovAdjustments: AUG Adjustments(PC) Bluebomb Rush(PC) Training ModePerformance(PC) New Stability Improvement: GPU Debug Collect GPU Crash DataGPU Crash Report ." (PC) Default option: DirectX 11 → DirectX 11 Enhanced